The group of player troops stowaway on a shuttle headed for the space station NEOS. The base is captured and an experimental weapon created by NEVEC is destroyed. Meeting up with all the other Ex-NEVEC troops, an invasion of a NEVEC base is planned. They capture a NEVEC submarine and make their escape. Two Ex-NEVEC characters are imprisoned by Carpetbaggers, but are freed by one who "Brought your friends here." More Ex-NEVEC troops rescue them and they make their way through the underground tunnels. To prevent this genocide, most NEVEC ground troops defect. Once the thermal energy is harvested, they will abandon the planet. NEVEC plans to kill it with the satellite known as NEOS. The orb seen by the waysiders is declared "the Over G", and its increase in thermal energy use will trigger another ice age on E.D.N. The game shifts to two NEVEC people talking on a helicopter VS. The player 1 waysider notices a giant, glowing orb in the distance and declares "I'm so going to shoot the shit out of you!" and presumably fires at it. As they continue towards their home, it starts snowing heavily, burying their home. After seizing control of the gun, they are once again attacked by Red Eye, this time they are able to kill it though. After stealing a train from the sandraiders, the group is ambushed by Carpetbaggers on the railway gun. On the way back home, they are ambushed by a Category-G Akrid, dubbed "Red Eye." After loading the remaining Thermal Energy on helicopter like VSs, they make their escape, only to be shot down by sandraiders. They are returning from a raid on a carpetbagger city, apparently with heavy casualties and not much Thermal Energy. The story once again shifts, this time to Waysiders, snow pirates now living in the desert. After it is killed and the members evacuated, it is revealed they are clones of Ivan Solotov, a character from Lost Planet: Extreme Condition. After failing to succeed, a "space Akrid" appears and begins to attack the group. The game then shifts to NEVEC's Black Ops, Task Force First Descent, who fight their way through a Carpetbagger city in an effort to capture a railway gun, a train mounted with a massive cannon. After being rescued, they find out their evacuation point (Where the Category-G appeared) was a set-up and no pick up team awaited them.
![lost planet 2 pc coop 2015 lost planet 2 pc coop 2015](https://i.ytimg.com/vi/sEMxIagFEkw/maxresdefault.jpg)
After destroying a mine, the Mercenaries continue on to evacuate the area, in which a Category-G Akrid appears and attacks them. The plot begins with Mercenaries fighting against Jungle Pirates. The Akrid have expanded their armies and return much more powerful in Lost Planet 2. Player(s) assume control of several different factions such as Yuri's Snow Pirates, NEVEC (NEo-VEnus Construction) and many other groups battling the Akrid, a race of large insectoid aliens native to E.D.N. The game centers on an ongoing civil war to gain T-ENG ( Thermal- ENer Gy). The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. III 10 years after the events of the first game. Just don't expect to see it come out on the Wii.The story takes place back on E.D.N. Hardcore shoot-em-up fans should love it, though, both on and offline: it's a well made, impressively sorted game that offers non-stop, over-the-top action.
![lost planet 2 pc coop 2015 lost planet 2 pc coop 2015](https://www.gamespot.com/a/uploads/original/gamespot/images/2010/126/1301512-958323_20100506_025.jpg)
Although casual gamers would be likely to find it a soul-destroyingly bewildering experience. It should prove pretty popular online, too, with various game modes, both co-operative and adversarial. Its gameplay is very impressive, though – the weaponry and control system are spot-on, the graphics are superb, and you really get a sense of the difficulty of surviving in such a hostile environment. Lost Planet 2 does have a storyline of sorts, but it's thoroughly incidental to the action. You can choose to shoot the weak points on their legs, briefly immobilising them (annoyingly, their legs grow back rapidly after you shoot them off) before taking out their weak spots, which can be tricky to reach when the bosses are moving, but at least are easy to see since they glow orange.
New chapters are signalled by the appearance of Akrid bosses, each of which is roughly the size of a mansion.